We've long tracked AR/VR (Augmented/Virtual Reality) in our Radar, but its appeal has been limited to specific platforms and tethering options. The Oculus Quest changes the game, becoming one of the first consumer mass-market standalone VR headsets that requires no tethering or support outside a smartphone. This device opens the door for a huge jump in potential exposure to VR applications, whose demand will in turn drive the market toward more aggressive innovation. We applaud the democratization of VR this device helps usher in and can't wait to see what's on the horizon.