Enable javascript in your browser for better experience. Need to know to enable it? Go here.

Unity beyond gaming

本页面中的信息并不完全以您的首选语言展示,我们正在完善其他语言版本。想要以您的首选语言了解相关信息,可以点击这里下载PDF。
更新于 : Nov 30, 2017
不在本期内容中
这一条目不在当前版本的技术雷达中。如果它出现在最近几期中,那么它很有可能仍然具有相关参考价值。如果这一条目出现在更早的雷达中,那么它很有可能已经不再具有相关性,我们的评估将不再适用于当下。很遗憾我们没有足够的带宽来持续评估以往的雷达内容。 了解更多
Nov 2017
试验 ?

In previous Radars, we mentioned that Unity has become the platform of choice for VR and AR application development because it provides the abstractions and tooling of a mature platform, while being more accessible than its main alternative, the Unreal Engine. With the recent introductions of ARKit for iOS and ARCore for Android, the two main mobile platforms now have powerful native SDKs for building augmented reality applications. Yet, we feel that many teams, especially those without deep experience in building games, will benefit from using an abstraction such as Unity, which is why we're calling out Unity beyond gaming. This allows developers unfamiliar with the technology to focus on one SDK. It also offers a solution for the huge number of devices, especially on the Android side, that are not supported by the native SDKs.

Mar 2017
试验 ?

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you're creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We've used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Nov 2016
试验 ?

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

发布于 : Nov 07, 2016

下载 PDF

 

English | Español | Português | 中文

订阅技术雷达简报

 

立即订阅

查看存档并阅读往期内容