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更新于 : May 05, 2015
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这一条目不在当前版本的技术雷达中。如果它出现在最近几期中,那么它很有可能仍然具有相关参考价值。如果这一条目出现在更早的雷达中,那么它很有可能已经不再具有相关性,我们的评估将不再适用于当下。很遗憾我们没有足够的带宽来持续评估以往的雷达内容。
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May 2015
试验
We are excited by the progress made by Xamarin in offering a solid choice for building cross-platform mobile apps. It supports C# and F# as the primary languages with bindings to platform specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code giving apps a more native look and feel. When using this toolset, it is imperative that the platform specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The recent open-sourcing of the .NET platform should be beneficial for Xamarin both in allowing access to a broader set of .NET tooling and also making development easier on other operating systems.
Jan 2015
试验
Jul 2014
评估
Among the various choices available for building cross-platform mobile apps, Xamarin offers a fairly unique toolset. It supports C# and F# as the primary language with bindings to platform-specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code instead of the typical cross-platform approach that renders HTML-based UI in an embedded browser. This gives apps a more native look and feel. When using this toolset, it is imperative that the platform-specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The application binary tends to be a bit bigger due to the runtime environment that is included.
Jan 2014
评估
发布于 : Jan 28, 2014