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Última actualización : May 05, 2015
NO EN LA EDICIÓN ACTUAL
Este blip no está en la edición actual del Radar. Si ha aparecido en una de las últimas ediciones, es probable que siga siendo relevante. Si es más antiguo, es posible que ya no sea relevante y que nuestra valoración sea diferente hoy en día. Desgraciadamente, no tenemos el ancho de banda necesario para revisar continuamente los anuncios de ediciones anteriores del Radar. Entender más
May 2015
Probar ?

We are excited by the progress made by Xamarin in offering a solid choice for building cross-platform mobile apps. It supports C# and F# as the primary languages with bindings to platform specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code giving apps a more native look and feel. When using this toolset, it is imperative that the platform specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The recent open-sourcing of the .NET platform should be beneficial for Xamarin both in allowing access to a broader set of .NET tooling and also making development easier on other operating systems.

Jan 2015
Probar ?
Jul 2014
Evaluar ?
Among the various choices available for building cross-platform mobile apps, Xamarin offers a fairly unique toolset. It supports C# and F# as the primary language with bindings to platform-specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code instead of the typical cross-platform approach that renders HTML-based UI in an embedded browser. This gives apps a more native look and feel. When using this toolset, it is imperative that the platform-specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The application binary tends to be a bit bigger due to the runtime environment that is included.
Jan 2014
Evaluar ?
Publicado : Jan 28, 2014

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