Enable javascript in your browser for better experience. Need to know to enable it? Go here.
La información en esta página no se encuentra completamente disponible en tu idioma de preferencia. Muy pronto esperamos tenerla completamente disponible en otros idiomas. Para obtener información en tu idioma de preferencia, por favor descarga el PDF aquí.
Última actualización : Mar 29, 2017
NO EN LA EDICIÓN ACTUAL
Este blip no está en la edición actual del Radar. Si ha aparecido en una de las últimas ediciones, es probable que siga siendo relevante. Si es más antiguo, es posible que ya no sea relevante y que nuestra valoración sea diferente hoy en día. Desgraciadamente, no tenemos el ancho de banda necesario para revisar continuamente los anuncios de ediciones anteriores del Radar. Entender más
Mar 2017
Evaluar ?

OpenVR is the underlying SDK in making many of the VR head-mounted displays (HMDs) work with Unity and will likely keep growing in importance. Much of the VR work at ThoughtWorks was built on top of OpenVR, because it will run on any HMD, unlike the other SDKs. Though it is not open source, it is free via the license. The Oculus SDK is more restrictive in its licensing and only works on Oculus devices. OSVR, while truly open source, doesn't seem to have as much adoption yet. If you're going to develop a VR application and target as many devices as possible—and not use Unity or Unreal to develop them—OpenVR is the most concrete and pragmatic solution right now.

Nov 2016
Evaluar ?

OpenVR is the underlying SDK in making many of the VR head-mounted displays (HMDs) work with Unity and will likely keep growing in importance. Much of the VR work at ThoughtWorks was built on top of OpenVR, because it will run on any HMD, unlike the other SDKs. Though it is not open source, it is free via the license. The Oculus SDK is more restrictive in its licensing and only works on Oculus devices. OSVR, while truly open source, doesn't seem to have as much adoption yet. If you're going to develop a VR application and target as many devices as possible—and not use Unity or Unreal to develop them—OpenVR is the most concrete and pragmatic solution right now.

Publicado : Nov 07, 2016

Descarga el PDF

 

 

 

English | Español | Português | 中文

Suscríbete al boletín informativo de Technology Radar

 

 

 

 

Suscríbete ahora

Visita nuestro archivo para leer los volúmenes anteriores